Search found 33 matches

by Tafoid
Sun Jun 22, 2014 8:09 pm
Forum: Beta Testing
Topic: Hello all.
Replies: 1
Views: 3015

Re: Hello all.

WarpRat wrote:It seemed just when I was getting a grasp of the PM side of the game life took me in another direction. I'm looking forward to jumping back into this game. Cya when I cya.
My latest pmhelper document is located here:
http://mameload.mameworld.info/pmhelp2_2.txt

Welcome back!
by Tafoid
Fri Feb 28, 2014 12:21 pm
Forum: General Discussion
Topic: My Concerns & the State of the Game
Replies: 11
Views: 4557

Re: My Concerns & the State of the Game

General state: It's obvious that people have come back and left and are not persistently logging in at least once a month to check in. Regardless of the situations inside or outside of game which lead to the decisions, they shouldn't be judged harshly over it. If we gathered all unique players in th...
by Tafoid
Fri Feb 21, 2014 8:37 pm
Forum: General Discussion
Topic: ScoutPath+ColorMap *Updated*
Replies: 1
Views: 1152

Re: ScoutPath+ColorMap *Updated*

*BUMP* Update for BetaWar7
by Tafoid
Fri Feb 07, 2014 1:55 pm
Forum: General Discussion
Topic: ScoutPath+ColorMap *Updated*
Replies: 1
Views: 1152

ScoutPath+ColorMap *Updated*

I've uploaded for anyone interested in using to assist initial GEO scouting to hopefully save you time. A program I designed takes the Stars.xml file and using the x/y geographical information located there, the program plots a province by province path. Starting the the leftmost star, I simply chec...
by Tafoid
Thu Dec 12, 2013 6:14 pm
Forum: General Discussion
Topic: A Farewell to SE
Replies: 2
Views: 1380

Re: A Farewell to SE

Well it has been fun, Im glad I got the chance to play again and help test the game. I was looking forward to helping promote the game and help make it the success that it should be, but I do not at this time feel the same. It was great to see old friends (and enemies), and I wish you all well and ...
by Tafoid
Fri Nov 15, 2013 3:16 pm
Forum: Beta Testing
Topic: War End Warnings
Replies: 8
Views: 6038

Re: War End Warnings

I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high enough volume :) I do not like this concept do to the quantity of messages currently being delivered. And ...
by Tafoid
Fri Nov 15, 2013 2:00 pm
Forum: Beta Testing
Topic: War End Warnings
Replies: 8
Views: 6038

Re: War End Warnings

Can you make a warning that makes my alarm clock go off ? Sure can't. Stop being weak and falling asleep! I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high ...
by Tafoid
Fri Nov 15, 2013 12:16 pm
Forum: General Discussion
Topic: Thoughts on gameplay
Replies: 7
Views: 2228

Thoughts on gameplay

There are many different ways to play a game, especially one like Stellar Emperor. Traditionally, the tactics of destroy and conquer is entertaining, compelling and generally draws you in. Each planet or ship in your ownership that is attacked or conquered can feel very much like a personal possessi...
by Tafoid
Wed Oct 16, 2013 9:11 am
Forum: Beta Testing
Topic: ENHANCE: Confirm Yes/No on Sundive
Replies: 1
Views: 487

ENHANCE: Confirm Yes/No on Sundive

I'd like to ask that an option for a dialog for confirmation (like there is for warp speed/warping out already) for diving into the sun either via command-line (nav xxxx) or the Sundive button in the UI. It should also be able to be disabled by people who don't care to have this. Reason I ask is tha...
by Tafoid
Wed Oct 02, 2013 3:54 pm
Forum: Beta Testing
Topic: ENHANCE: Top 5/10 lists for Ravager/Warlord/Kills
Replies: 3
Views: 1232

ENHANCE: Top 5/10 lists for Ravager/Warlord/Kills

While this wasn't in the original GameStorm SE, I think it would be a nice option to be able to see a broader range of top lists. This will, in my mind, encourage competition for these titles being able to easily keep dibs on the "leaderboard".
by Tafoid
Mon Sep 30, 2013 6:19 pm
Forum: Beta Testing
Topic: BUG: UI panel / Probe issues
Replies: 1
Views: 464

BUG: UI panel / Probe issues

When you launch a probe, you should be able to redirect it anywhere. In fact, you can while in orbit. Although, if you are in orbit of the planet in a system, you cannot redirect the probe to that system through the UI. You can, however, use the command "pro nav,xxxx' (xxxx= star number) to bypass t...
by Tafoid
Tue Sep 24, 2013 3:36 pm
Forum: Beta Testing
Topic: BUG: Erasing Messages in game
Replies: 0
Views: 1732

BUG: Erasing Messages in game

There is an instance where you can choose to select all messages (food riots for instance) and notice you still have a couple messages you want to keep. As soon as you hit delete, it doesn't seem to recognize you unchecked anything and all messages were deleted. Happened to me this war on Saturday AM.
by Tafoid
Fri Sep 13, 2013 9:02 am
Forum: Alpha Testing
Topic: BUG: INV command
Replies: 1
Views: 834

BUG: INV command

Recently, new functionality was added to the INV command, allowing to globally INV armaments or specific ships. This works for all ship-owned planets but does not at this time include anything mothballed at any Imperial bases (in regards to ships).
by Tafoid
Thu Sep 12, 2013 1:10 pm
Forum: Alpha Testing
Topic: BUG: Dropping commodities and Trade Surplus
Replies: 2
Views: 1033

BUG: Dropping commodities and Trade Surplus

There is an issue as I see it with dropping items on a base that have adjustable levels (troops, probes, missiles, torpedoes). What is happening is that while the base level should be changed, it should also take in account the trace surplus if it is set on the planet. Any planet without trade surpl...
by Tafoid
Thu Sep 12, 2013 12:56 pm
Forum: Alpha Testing
Topic: BUG: Right Panel target info disappears after Data is shown
Replies: 1
Views: 825

BUG: Right Panel target info disappears after Data is shown

The right panel display shows query information. overwriting the target data for a set amount of time than disappears. After it does this, anything that is on screen and is not moving does not get updated on the right side (probes, ships, etc). Once you or one of the objects in your ranges moves, th...