War End Warnings

Stellar Emperor Beta testing. Builds may have a short period of working operation. Gameplay should be mostly stable, but is subject to bug fixes and rebalancing.
Post Reply
Death
Cadet
Posts: 5
Joined: Wed May 22, 2013 10:12 am

War End Warnings

Post by Death » Fri Sep 20, 2013 12:10 am

Posting this here as we talked about at the end of Apha War 6. It would be helpful to have a warning message to let people know when the war will end instead of just an abrupt war has ended message.

jessedskillings
Newbie
Posts: 1
Joined: Thu Oct 17, 2013 11:15 am

Re: War End Warnings

Post by jessedskillings » Fri Nov 15, 2013 12:03 am

And the warning was welcomed!
Rev

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 1:05 am

Oh yeah, this is now in :)

Death
Cadet
Posts: 5
Joined: Wed May 22, 2013 10:12 am

Re: War End Warnings

Post by Death » Fri Nov 15, 2013 11:53 am

Can you make a warning that makes my alarm clock go off ? Fell asleep putting the 3 yr old to bed last night cuz she had to have me lay her, and as a result I did not get to do my endgame pm. And of course this was the first war I was not sweating getting all of my ss up to 90.

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 12:04 pm

Death wrote:Can you make a warning that makes my alarm clock go off ?
Sure can't. Stop being weak and falling asleep!

Tafoid
Cadet
Posts: 33
Joined: Fri Apr 25, 2008 8:49 pm

Re: War End Warnings

Post by Tafoid » Fri Nov 15, 2013 2:00 pm

Caleb wrote:
Death wrote:Can you make a warning that makes my alarm clock go off ?
Sure can't. Stop being weak and falling asleep!
I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high enough volume :)

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 2:58 pm

Tafoid wrote: I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high enough volume :)
I do not like this concept do to the quantity of messages currently being delivered.

And any sound at a high enough volume could wake the dead :)

Tafoid
Cadet
Posts: 33
Joined: Fri Apr 25, 2008 8:49 pm

Re: War End Warnings

Post by Tafoid » Fri Nov 15, 2013 3:16 pm

Caleb wrote:
Tafoid wrote: I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high enough volume :)
I do not like this concept do to the quantity of messages currently being delivered.

And any sound at a high enough volume could wake the dead :)
I don't understand the resistance. Some people would find such an option useful and it wouldn't be ON be default. It is not an unreasonable request either and would not bother a single user in its default state. Some of us have earned the right to be lazy at times.. help us out! :D

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 4:17 pm

Tafoid wrote:I don't understand the resistance. Some people would find such an option useful and it wouldn't be ON be default. It is not an unreasonable request either and would not bother a single user in its default state. Some of us have earned the right to be lazy at times.. help us out! :D
The Preferences dialog is already becoming quite bulky, and this is something that can easily be handled outside the client with various forms of alarms.

Further, with the current update/installer system, preferences are often reset, and it would not be very reliable.

I love having options, but for usability reasons, there have to be lines drawn in some places. Some things the user just needs to be responsible for themselves.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests