War End Warnings

Stellar Emperor Beta testing. Builds may have a short period of working operation. Gameplay should be mostly stable, but is subject to bug fixes and rebalancing.
Post Reply
Death
Cadet
Posts: 5
Joined: Wed May 22, 2013 10:12 am

War End Warnings

Post by Death » Fri Sep 20, 2013 12:10 am

Posting this here as we talked about at the end of Apha War 6. It would be helpful to have a warning message to let people know when the war will end instead of just an abrupt war has ended message.

jessedskillings
Newbie
Posts: 1
Joined: Thu Oct 17, 2013 11:15 am

Re: War End Warnings

Post by jessedskillings » Fri Nov 15, 2013 12:03 am

And the warning was welcomed!
Rev

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 1:05 am

Oh yeah, this is now in :)

Death
Cadet
Posts: 5
Joined: Wed May 22, 2013 10:12 am

Re: War End Warnings

Post by Death » Fri Nov 15, 2013 11:53 am

Can you make a warning that makes my alarm clock go off ? Fell asleep putting the 3 yr old to bed last night cuz she had to have me lay her, and as a result I did not get to do my endgame pm. And of course this was the first war I was not sweating getting all of my ss up to 90.

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 12:04 pm

Death wrote:Can you make a warning that makes my alarm clock go off ?
Sure can't. Stop being weak and falling asleep!

Tafoid
Cadet
Posts: 33
Joined: Fri Apr 25, 2008 8:49 pm

Re: War End Warnings

Post by Tafoid » Fri Nov 15, 2013 2:00 pm

Caleb wrote:
Death wrote:Can you make a warning that makes my alarm clock go off ?
Sure can't. Stop being weak and falling asleep!
I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high enough volume :)

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 2:58 pm

Tafoid wrote: I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high enough volume :)
I do not like this concept do to the quantity of messages currently being delivered.

And any sound at a high enough volume could wake the dead :)

Tafoid
Cadet
Posts: 33
Joined: Fri Apr 25, 2008 8:49 pm

Re: War End Warnings

Post by Tafoid » Fri Nov 15, 2013 3:16 pm

Caleb wrote:
Tafoid wrote: I'd say this falls under the realm of a checkmark in the option (allow galaxy ending warnings to make a sound) and use the PM sound for it. That PM sound can adequately wake the dead at a high enough volume :)
I do not like this concept do to the quantity of messages currently being delivered.

And any sound at a high enough volume could wake the dead :)
I don't understand the resistance. Some people would find such an option useful and it wouldn't be ON be default. It is not an unreasonable request either and would not bother a single user in its default state. Some of us have earned the right to be lazy at times.. help us out! :D

User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: War End Warnings

Post by Caleb » Fri Nov 15, 2013 4:17 pm

Tafoid wrote:I don't understand the resistance. Some people would find such an option useful and it wouldn't be ON be default. It is not an unreasonable request either and would not bother a single user in its default state. Some of us have earned the right to be lazy at times.. help us out! :D
The Preferences dialog is already becoming quite bulky, and this is something that can easily be handled outside the client with various forms of alarms.

Further, with the current update/installer system, preferences are often reset, and it would not be very reliable.

I love having options, but for usability reasons, there have to be lines drawn in some places. Some things the user just needs to be responsible for themselves.

Post Reply