Beta War 6 Rules/Changes

Stellar Emperor Beta testing. Builds may have a short period of working operation. Gameplay should be mostly stable, but is subject to bug fixes and rebalancing.
Post Reply
User avatar
Caleb
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Beta War 6 Rules/Changes

Post by Caleb » Wed Feb 05, 2014 9:58 pm

Below are the expected rule changes for Beta War 6 which will be starting on February 7th

Rules that are certain:
  • 2 week 400x accelerated war (as opposed to the usual 4 week 200x)
  • Unestablished planets will grow at abandoned planet rates (New established planets will still come with 1 gun and 100 troops)
  • No mules - will be enforced.
  • Imp bases will not be establishable
  • Imp bases will NOT allow attacks.
  • 4096 star, 100 prov galaxy
  • 8 Player teams
  • 7 Planets per player, 6 scoring
  • Alliance drops & Troop trading will remain enabled
  • 14 Wormhole pairs
  • Gun cost: 100
  • Fighter cost: 150
At this point, it is also likely Beta War 7 will also be a 2 week 400x accelerated war.

Post Reply