Project Update 11/22
Posted: Sun Nov 22, 2009 12:47 pm
Greetings pilots!
It has been a while since I have posted anything, so I will assure you a little bit by stating that the project is not dead! I'm currently working on the flight server and end-user client in tandem. Things have been progressing very well over the last month.
List of things complete:
Client <-> Server connection, authentication, and keep-alive
Dynamic galaxy selection
Radio chatting/SEN & TUN commands
Rendering of starspace and hyperspace (no graphics yet, just rendered 2D stuff)
Full interaction with Planets (est/aba/lib/sur)
List of things partially implemented:
Visibility of other nearby ships (have to work on SEA/Shields down/PRO SEA yet)
Navigation (currently travel is instant)
IMP/WAR (currently don't take arguments as travel is instant)
View scaling of starspace/hyperspace.
List of things in queue:
Actual non-instant movement of ships
drydock
weapons/combat
probes
planet attack logic
Menu system (scoreboard, team management, pm) [PM currently works fine from Web]
Lobby chat room
Graphics
As I move through the list, I'll be asking various questions with the SE/MW3 Legacy forum about how certain things worked that it would be nice to have other people's recollections stated, as I'm finding there are a few things I don't remember so well.
Now a couple teasers:
http://www.stellaremperor.com/alpha/ima ... _ss004.jpg
http://www.stellaremperor.com/alpha/ima ... _ss005.jpg
http://www.stellaremperor.com/alpha/ima ... _ss006.jpg
My current plans are to have something running in alpha or beta quality by the end of February. I'll try to post an update every week or two as progress sees fit.
It has been a while since I have posted anything, so I will assure you a little bit by stating that the project is not dead! I'm currently working on the flight server and end-user client in tandem. Things have been progressing very well over the last month.
List of things complete:
Client <-> Server connection, authentication, and keep-alive
Dynamic galaxy selection
Radio chatting/SEN & TUN commands
Rendering of starspace and hyperspace (no graphics yet, just rendered 2D stuff)
Full interaction with Planets (est/aba/lib/sur)
List of things partially implemented:
Visibility of other nearby ships (have to work on SEA/Shields down/PRO SEA yet)
Navigation (currently travel is instant)
IMP/WAR (currently don't take arguments as travel is instant)
View scaling of starspace/hyperspace.
List of things in queue:
Actual non-instant movement of ships
drydock
weapons/combat
probes
planet attack logic
Menu system (scoreboard, team management, pm) [PM currently works fine from Web]
Lobby chat room
Graphics
As I move through the list, I'll be asking various questions with the SE/MW3 Legacy forum about how certain things worked that it would be nice to have other people's recollections stated, as I'm finding there are a few things I don't remember so well.
Now a couple teasers:
http://www.stellaremperor.com/alpha/ima ... _ss004.jpg
http://www.stellaremperor.com/alpha/ima ... _ss005.jpg
http://www.stellaremperor.com/alpha/ima ... _ss006.jpg
My current plans are to have something running in alpha or beta quality by the end of February. I'll try to post an update every week or two as progress sees fit.