Search found 262 matches
- Thu Apr 11, 2013 8:55 am
- Forum: Alpha Testing
- Topic: Alpha War 1 feedback
- Replies: 20
- Views: 34415
Re: Alpha War 1 feedback
Thanks for the heads up, was the error code 80004005 by chance?
- Wed Apr 10, 2013 1:39 pm
- Forum: Alpha Testing
- Topic: Alpha War 1 feedback
- Replies: 20
- Views: 34415
Re: Alpha War 1 feedback
A couple items of feedback: 1) As we discussed in the game the chat and info windows can get stuck sometimes. I like how you can look through them and they will hold position, but often times it will stop scrolling with new activity. And it will be a minute before i realize i'm missing conversation...
- Mon Apr 08, 2013 11:55 pm
- Forum: Alpha Testing
- Topic: Discussion on the best approach to revive SE
- Replies: 4
- Views: 14334
Re: Discussion on the best approach to revive SE
Sorry, been trying to respond to this, but I've been a bit distracted. I'll respond tomorrow for sure (I have half of it typed up).
- Mon Apr 08, 2013 11:33 pm
- Forum: Alpha Testing
- Topic: Alpha War 1 feedback
- Replies: 20
- Views: 34415
Re: Alpha War 1 feedback
Yes, the data is there, but no, there is not much real estate. It would be likely that I add a graph option as a separate feature to the econ report, but it would only use the data from user generated econ reports.
As for the graphics, yes, most, if not all will be replaced.
As for the graphics, yes, most, if not all will be replaced.
- Mon Apr 08, 2013 9:26 am
- Forum: Alpha Testing
- Topic: Alpha War 1 feedback
- Replies: 20
- Views: 34415
Re: Alpha War 1 feedback
1) As we discussed in the game the chat and info windows can get stuck sometimes. I like how you can look through them and they will hold position, but often times it will stop scrolling with new activity. And it will be a minute before i realize i'm missing conversation or galaxy information occur...
- Fri Apr 05, 2013 3:58 pm
- Forum: Alpha Testing
- Topic: How to solve a login error.
- Replies: 0
- Views: 26282
How to solve a login error.
If you see the message "An error occurred when verifying security for the message" when attempting to log it, it likely means the time you have set doesn't match the timezone you have set on your computer or your clock is out of sync by more than 5 minutes. To correct this, just verify you...
- Mon Jan 28, 2013 11:19 pm
- Forum: Alpha Testing
- Topic: Testing still alive
- Replies: 4
- Views: 14198
Re: Testing still alive
Yes, it is still up, but there are not really any players. I try to keep an active war going for anybody who wishes to try or test it out, and can create new ones on demand. Feature-wise, it is pretty much complete. I'm working on documentation and possibly getting some better artwork. You appear to...
- Mon Oct 15, 2012 6:06 pm
- Forum: Alpha Testing
- Topic: war 35
- Replies: 1
- Views: 10587
Re: war 35
I had recently made modifications to award victories, and it appears I made a small mistake, missing a safety check.
I have remedied the error, and all is working as expected now.
I have remedied the error, and all is working as expected now.
- Thu Oct 11, 2012 11:08 pm
- Forum: Alpha Testing
- Topic: War 34
- Replies: 12
- Views: 12256
Re: War 34
The client will update automatically when I deploy a change to the server. The client checks for a new version upon each startup.
I'll deploy a new client before the start of the next war.
I have the global radio room bug figured out, but it may take me a bit to re-produce the war kick feature.
I'll deploy a new client before the start of the next war.
I have the global radio room bug figured out, but it may take me a bit to re-produce the war kick feature.
- Thu Oct 11, 2012 11:02 pm
- Forum: Alpha Testing
- Topic: War 34
- Replies: 12
- Views: 12256
Re: War 34
Well, war end kick-out is clearly broken, as is global radio room, I'll look into this.
- Wed Oct 03, 2012 2:16 pm
- Forum: Alpha Testing
- Topic: War 34
- Replies: 12
- Views: 12256
Re: War 34
I found the ATT bug, there was a 1% range based on a line curve where if you had less figs than the planet had guns, but were within 1%, it would return negative figs. I just clamped it off so it will properly return 0 in that case now.
- Wed Oct 03, 2012 9:41 am
- Forum: Alpha Testing
- Topic: War 34
- Replies: 12
- Views: 12256
Re: War 34
Well clearly I've decided to implement a pre-existing feature.
But hmm, I'll look into it.
The Web PM issue is now resolved, planets that had blank colony names were throwing an error, but I fixed that.
But hmm, I'll look into it.
The Web PM issue is now resolved, planets that had blank colony names were throwing an error, but I fixed that.
- Thu Sep 27, 2012 11:02 pm
- Forum: Alpha Testing
- Topic: War 34
- Replies: 12
- Views: 12256
Re: War 34
I have identified a couple issues with max checks, and and error where the requested number was awarded instead of the corrected number which checked max capacity and current stocks.
Please let me know if there are further issues.
Please let me know if there are further issues.
- Sat Sep 15, 2012 9:45 am
- Forum: Alpha Testing
- Topic: Login...
- Replies: 8
- Views: 8012
Re: Login...
You don't have a game account that I can see yet. You must register separately for the game at the moment at http://alpha.stellaremperor.com
- Fri Sep 14, 2012 5:33 pm
- Forum: Alpha Testing
- Topic: Login...
- Replies: 8
- Views: 8012
Re: Login...
I haven't had a test war up in quite some time, and new user registration was broken due to a structure change in the new website layout. I have launched the new website, and have started a test war that will open tonight. Anybody who wishes to test anything out or fly around is welcome to stop by, ...