Search found 262 matches

by Cossid
Fri Feb 21, 2014 7:54 pm
Forum: Beta Testing
Topic: 0.9.0.10 Update
Replies: 2
Views: 11388

Re: 0.9.0.10 Update

Correct, it will tell you that you are not currently in a star if you try it from hyperspace.
by Cossid
Fri Feb 21, 2014 4:00 pm
Forum: Beta Testing
Topic: 0.9.0.10 Update
Replies: 2
Views: 11388

0.9.0.10 Update

Bug Fixes: Make SUR/INV command consistent when showing allowed trade surplus on open planets, fix rounding issues Fix clicking on WHO screen blank space not clearing panel Allow NAV <Destination>,0 to allow for pointing at a destination Fix probes instantly having SEA upon launch Fix troop sharing ...
by Cossid
Wed Feb 12, 2014 9:37 pm
Forum: Beta Testing
Topic: 0.9.0.9 Update
Replies: 0
Views: 25444

0.9.0.9 Update

Bug Fixes: Hydro is no longer active when agriculture & standing food supply are sufficient Fix a web error when joining a galaxy for the first time Fix handling of macros when not in command mode Fix a bug were planet temperatures were displayed incorrectly Fix an issue where PRO had SEA upon i...
by Cossid
Wed Feb 05, 2014 9:58 pm
Forum: Beta Testing
Topic: Beta War 6 Rules/Changes
Replies: 0
Views: 27662

Beta War 6 Rules/Changes

Below are the expected rule changes for Beta War 6 which will be starting on February 7th Rules that are certain: 2 week 400x accelerated war (as opposed to the usual 4 week 200x) Unestablished planets will grow at abandoned planet rates (New established planets will still come with 1 gun and 100 tr...
by Cossid
Wed Jan 22, 2014 8:25 pm
Forum: Beta Testing
Topic: 0.9.0.8 Update
Replies: 0
Views: 25858

0.9.0.8 Update

Bug Fixes: Fix drydocking ammo when switching from one cap to another on the imps Correct Housing Habitability calculation in regards to troops Fix a bug where two people shooting a person resulting in a kill the second doesn't get an error Fix a bug where probe wouldn't show on prov map if not movi...
by Cossid
Sun Dec 22, 2013 5:03 pm
Forum: Beta Testing
Topic: 0.9.0.7 Update
Replies: 0
Views: 25986

0.9.0.7 Update

Bug Fixes:
  • Correct mothballing action for ammo at imps
  • Leaderboard formatting should be improved
New Features:
  • Hovering over chat box in Layout 2 will temporarily bring it to the front for better readability.
by Cossid
Wed Dec 18, 2013 1:27 pm
Forum: General Discussion
Topic: Thoughts on gameplay
Replies: 7
Views: 22612

Re: Thoughts on gameplay

This thought came to me as I watch for my Imperial Loan on various planets to be paid off, and make the adjustments to mining accordingly. Make the loan easier (or harder to pay off). The loan currently is tied to very specific values, and I would prefer to keep them as a meaningful value, so chang...
by Cossid
Mon Dec 16, 2013 8:24 pm
Forum: Beta Testing
Topic: 0.9.0.6 Update
Replies: 0
Views: 26077

0.9.0.6 Update

New Features:
  • Leaderboard has been added with top 5 players for each title
  • Layout may now be chosen in preferences and is saved
by Cossid
Fri Dec 13, 2013 1:41 pm
Forum: Beta Testing
Topic: 0.9.0.5 Update
Replies: 0
Views: 25269

0.9.0.5 Update

Bug Fixes: WAR/NAV commands while used in a command stack will properly pop up a dialog if enabled. Remove ability for a player to missiles themselves (This was removed from the Gamestorm version). Improve handling of pending locks with the Computer Menu (display Lock vs Fire better). Fix a bug wher...
by Cossid
Fri Dec 13, 2013 12:24 pm
Forum: General Discussion
Topic: Thoughts on gameplay
Replies: 7
Views: 22612

Re: Thoughts on gameplay

Greetings, Caleb, I, of course, bow to your SE wisdom - I am even honored you took the time to consider my babblings at all. I do appreciate your comments, and will not hesitate to put forth any other dumb ideas I might come up with, as I still enjoy all aspects do SE. Yoda I love all ideas, but I ...
by Cossid
Wed Dec 11, 2013 1:02 pm
Forum: Beta Testing
Topic: ENHANCE: Top 5/10 lists for Ravager/Warlord/Kills
Replies: 3
Views: 13241

Re: ENHANCE: Top 5/10 lists for Ravager/Warlord/Kills

It's still on my list, but is a low priority, as the information is all currently there, just harder to gather. There are a few things higher on my list. When I get to the leader board, it will have the top 10 for the following: Kills Adjusted Combat Score (Warlord) Ravager Planetary Score (over ove...
by Cossid
Wed Dec 11, 2013 10:01 am
Forum: General Discussion
Topic: Thoughts on gameplay
Replies: 7
Views: 22612

Re: Thoughts on gameplay

2 or 3 member teams (until player base expands) This won't happen because it causes a very very fast imbalance, as it is quite easy for one team to dominate flight time. Variable Imperial Attacks, instead of open attacks all war, or no attacks allowed at all. The times Imp's are open for attack cou...
by Cossid
Wed Dec 11, 2013 9:51 am
Forum: Beta Testing
Topic: Beta War 4 Rules/Changes
Replies: 0
Views: 25070

Beta War 4 Rules/Changes

Below are the expected rule changes for Beta War 4 which will be starting on Dec 13th Rules that are certain: No mules - will be enforced. 2048 Star, 49 Prov galaxy 6 Player teams 7 Planets per player, 6 scoring Return ratio for non-blackhole planets will remain the same as Beta War 3. Alliance drop...
by Cossid
Fri Dec 06, 2013 6:48 pm
Forum: Beta Testing
Topic: 0.9.0.4 Update
Replies: 0
Views: 24162

0.9.0.4 Update

Bug Fixes: Fix a bug where stacked commands would process in the player state when they were entered instead of executed. DUMp was only using 1/3 of energy if trying to dump more than the ship's fuel capacity, instead of 2/3. Now corrected to 2/3. Fix a bug where successfully launching a probe would...
by Cossid
Fri Dec 06, 2013 10:39 am
Forum: Beta Testing
Topic: 0.9.0.3 Update
Replies: 2
Views: 11502

Re: 0.9.0.3 Update

I have had this happen a few times in the release build, but I have not had it happen in a debug environment, which makes it difficult to track down. Unfortunately, when it happens, the client crashes before it has time to send an error report.