wtf?

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beaker
Cadet
Posts: 50
Joined: Fri Apr 25, 2008 9:24 pm

wtf?

Post by beaker »

What on earth did you do to me caleb? I logged onto my pm tonight in game and this is what I came up with? How on earth did i sell that many torpedoes while i was at work? Is this your anti-beaker rules at work yet again??

Economic Report for 2009.b 5 Elapsed Days: 109.82
--------------------------------------------------------------------------------
Habitability: 99.38% Loan: 0 Citizenry:
Metal Rating: 95.28% Team Access: 0 Housing Habitability: 77.64%
Trade Surplus: 50.00% Distress Ch.: 13 Standard of Living: 22.82%

Total Increase Growth Colony Settings:
Population 25,461,070 2,218,005 31.74% Immigration: 2,147,483,647
Mercenaries 1,467,417 139,438 34.92% Max Troops: 2,000,000
Houses 20,338,732 1,777,583 31.85% Conscription: 2.00%
Metal Stock 1,076,510,252 1,074,040,397 144624.48%

Industry Employed Capacity Change Growth
Hydroponics 261,514 261,514 22,860 31.86%
Agriculture 0
Services 0 26,463,695 5,705,804 91.42%
Mining 1,213,051 1,353,312 129,677 35.25%
Engineering 2,558,150 2,580,172 121,573 16.45%
Armament 15,095 15,095 0 0.00%
Shipyard 368,798 368,798 0 0.00%
Housing 18,499,033
Bureaucrats 2,546,107
Unemployed 0

Labor Actual Capacity Engineers
Industry Assigned Employment Percent Assigned
Hydroponics 1.03% 1.03%
Agriculture 0.00% 0.00%
Services 0.00% 0.00% 103.94% 88.00%
Mining 4.80% 4.76% 5.32% 2.00%
Engineering 3.40% 10.05% 10.13% 10.00%
Armaments 0.10% 0.06% 0.06% 0.00%
Shipyard 8.50% 1.45% 1.45% 0.00%
Housing 73.20% 72.66%
Bureaucrats 10.00% 10.00%
Unemployed 0.00%

Commodities: On Hand Limit Ships: On Hand Labor
Food 0 1,000 Guns 25,978.16 100.00%
Metal Ore 0 0 Fighters 0.00 0.00%
Consumer Goods 3 3 Transports 0.00 0.00%
Probes 15 10 Destroyers 0.00 0.00%
Missiles 5,857 5,000 Cruisers 0.00 0.00%
Torpedoes -2,147,483,648 2,147,483,647 Battle Cruisers 0.00 0.00%
Battleships 0.00 0.00%
User avatar
Cossid
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
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Re: wtf?

Post by Cossid »

Thanks, this will be fixed in the next release.
--Cossid AKA Caleb
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