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Alpha War 4

Posted: Thu Jun 27, 2013 11:40 pm
by Cossid
Just a few notes for the upcoming Alpha War 4 starting June 28th at 9:30 PM EDT:
  • Imps will now have a much strong starting defense.
  • TRA no longer has a double-effect on black-hold ratios. This means a planet with 15k guns will black-hole a 5-ship BS tra, rather than 75k, this was an oversite, and has been corrected.
  • This will be another war with 6 planets, all 6 scoring. This is being held as I feel the PM is well enough established, and I want to try to keep (potential) conflict more important that PM at this point.
Once again, I remind all players to report any oddities or errors they find, I am doing my best to clean them up as quickly as possible (and while adding as few new ones as possible).

Please help spread the word, I look forward to seeing you all next war!

--Caleb
324402

Re: Alpha War 4

Posted: Thu Jul 25, 2013 4:04 am
by beaker
What have you done with my planet?? ;)

Notice the range on there?
Or how about the estimated time...

I had this happen like 3 times in a row, but each time once I clicked on the options on the left, it would completely disappear

Re: Alpha War 4

Posted: Thu Jul 25, 2013 12:34 pm
by Cossid
Yeah, that won't effect gameplay, it is just a display issue.

Previously I was drawing the screen every time I sent ship status, but I stopped sending ship status when it was not needed. When you orbit a planet, you lose your x/y coordinate (-1,-1) therefore it thinks your far away unless it knows to calculate you are on the planet locally.

I have added an extra draw call when your client receives a navigation target update, which should resolve this issue, it will be in the next release.

Re: Alpha War 4

Posted: Fri Jul 26, 2013 2:48 am
by beaker
yeah I knew it wasn't much of an issue, just figured I would point it out since it was noticed, now if only I had final pm'ed all my planets... it appears I missed one, ugh :oops: