BUG: Scouts can have 9 probes

Stellar Emperor Alpha testing. Builds may have a short period of working operation. Gameplay operations may change drastically from day to day. Feel free to join in the testing.
Locked
Tafoid
Cadet
Posts: 33
Joined: Fri Apr 25, 2008 8:49 pm

BUG: Scouts can have 9 probes

Post by Tafoid »

I have 8 probes, send a probe out. Go to an Imperial Base and get a 'fresh' scout (DRY SC). You will have 8/8 probes and if you recall your current one, the ship status shows 9/8 probes. You can also do it with a transporter, sending a probe first then switching ships, leaving your transporter with a fully working probe.
User avatar
Cossid
Site Admin
Posts: 262
Joined: Mon Mar 31, 2008 10:39 am
Location: Eau Claire, WI, USA
Contact:

Re: BUG: Scouts can have 9 probes

Post by Cossid »

This one is not a bug, it was like this in SE.

You could use this probe as a "tanker" of sorts, should it survive it's hyperspace travel.
--Cossid AKA Caleb
Tafoid
Cadet
Posts: 33
Joined: Fri Apr 25, 2008 8:49 pm

Re: BUG: Scouts can have 9 probes

Post by Tafoid »

Just because it was in the original game, I wanted to make sure it wasn't a bug that needing fixing. Thanks for the information.
Locked