Stellar Emperor Client Alpha 0.5.2

Stellar Emperor Alpha testing. Builds may have a short period of working operation. Gameplay operations may change drastically from day to day. Feel free to join in the testing.
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Cossid
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Joined: Mon Mar 31, 2008 10:39 am
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Stellar Emperor Client Alpha 0.5.2

Post by Cossid »

Current alpha release is 0.5.2 with a link located at the top of http://devwiki.stellaremperor.com

Please report bugs in this thread.
Please place general notes for improvements or changes in the wiki linked about (must register to edit wiki pages).

Currently working on:
  • Planetary Attacks (ATT/OCC)
Added/Fixed/Changed from previous release:
  • Clear client command buffer upon death.
  • Place player back in menu state when flying from radio room with no selected ship.
  • Always send BasicOwnerInfo changes to all players in orbit of planet.
  • Always update maps and operations menu when establishing or abandoning a planet.
  • Fix bug where players in the same class of ship shared torpedo tubes.
  • Unlock lasers when target leaves space.
  • Fix torpedo index range error.
  • Fix bug of missiles not moving in hyperspace when target is in starspace.
  • Make sure torpedo tube destroyed messages reach the client in all cases.
  • Add preference setting for auto-approving redline warnings.
  • Make torpedo loading visual interface easier to click.
  • Improve use of Home/End/PageUp/PageDown in chat, info, and input boxes.
  • Add ability to zoom in/out by using mouse scrolling while within flight view circle.
  • Add right-click panning for visual offset from ship.
  • Remove red bar from Energy bar (copy/paste mistake).
  • Double turn rates
  • Fix Economic report views not being saved to history.
Areas in queue:
  • Galaxy generation tuning
Thanks to Tafoid and Hetulik for some very valuable testing.
--Cossid AKA Caleb
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