Economic Report for Riverrun                            Elapsed Days: 11.94
--------------------------------------------------------------------------------
Habitability:   96.17%   Loan:         0        Citizenry:
Metal Rating:   85.76%   Team Access:  0        Housing Habitability: 0.91% 
Trade Surplus:   0.00%   Distress Ch.: 0        Standard of Living:   24177.59%
                     Total     Increase    Growth    Colony Settings:
Population         109,269          -65   -1.82%    Immigration:  999,999,999
Mercenaries          1,868           35   57.97%    Max Troops:   999,999,999
Houses               1,000            0    0.00%    Conscription: 1.00%
Metal Stock              0            0    0.00%
Industry            Employed         Capacity           Change            Growth
Hydroponics            1,094            1,100                0            0.00%
Agriculture                0
Services                   0            1,186                0            0.00%
Mining                27,317           15,341                0            0.00%
Engineering            3,303            3,303                0            0.00%
Armament                   0              250                0            0.00%
Shipyard                 500              500                0            0.00%
Housing               55,618
Bureaucrats           10,927
Unemployed       266,917,432
                   Labor       Actual     Capacity  Engineers
Industry        Assigned   Employment      Percent   Assigned
Hydroponics                    1.00%       1.01%
Agriculture       0.00%       0.00%
Services          0.00%       0.00%       1.08%     0.00%
Mining           25.00%      25.00%      14.04%    90.00%
Engineering      14.00%       3.02%       3.02%    10.00%
Armaments         0.00%       0.00%       0.23%     0.00%
Shipyard          0.10%       0.46%       0.46%     0.00%
Housing          50.90%      50.90%
Bureaucrats      10.00%      10.00%
Unemployed                244275.87%
Commodities:       On Hand         Limit       Ships:            On Hand   Labor
Food                     0   999,999,999       Guns                 8.70 50.00%
Metal Ore          115,098   999,999,999       Fighters            11.55 50.00%
Consumer Goods           0             0       Transports           0.00  0.00%
Probes                   0             5       Destroyers           0.00  0.00%
Missiles                 0            50       Cruisers             0.00  0.00%
Torpedoes                0            50       Battle Cruisers      0.00  0.00%
                                               Battleships          0.00  0.00%
Economic Report for  Casterly Rock                     Elapsed Days: 11.94
--------------------------------------------------------------------------------
Habitability:   97.77%   Loan:         0        Citizenry:
Metal Rating:   97.33%   Team Access:  0        Housing Habitability: 1.15% 
Trade Surplus:   0.00%   Distress Ch.: 0        Standard of Living:   34467.58%
                     Total     Increase    Growth    Colony Settings:
Population          86,414          -51   -1.82%    Immigration:  999,999,999
Mercenaries          1,549           27   55.16%    Max Troops:   999,999,999
Houses               1,000            0    0.00%    Conscription: 1.00%
Metal Stock              0            0    0.00%
Industry            Employed         Capacity           Change            Growth
Hydroponics              866              871                0            0.00%
Agriculture                0
Services                   0            1,012                0            0.00%
Mining                20,739           10,250                0            0.00%
Engineering            2,204            2,204                0            0.00%
Armament                 252              252                0            0.00%
Shipyard                 500              500                0            0.00%
Housing               41,306
Bureaucrats            8,641
Unemployed       301,164,897
                   Labor       Actual     Capacity  Engineers
Industry        Assigned   Employment      Percent   Assigned
Hydroponics                    1.00%       1.01%
Agriculture       0.00%       0.00%
Services          0.00%       0.00%       1.17%     0.00%
Mining           24.00%      24.00%      11.86%    50.00%
Engineering      18.00%       2.55%       2.55%    50.00%
Armaments         0.10%       0.29%       0.29%     0.00%
Shipyard          0.10%       0.58%       0.58%     0.00%
Housing          47.80%      47.80%
Bureaucrats      10.00%      10.00%
Unemployed                348513.69%
Commodities:       On Hand         Limit       Ships:            On Hand   Labor
Food                     0   999,999,999       Guns                18.64 50.00%
Metal Ore          143,771   999,999,999       Fighters            26.46 50.00%
Consumer Goods           0             0       Transports           0.00  0.00%
Probes                   5             5       Destroyers           0.00  0.00%
Missiles                34            50       Cruisers             0.00  0.00%
Torpedoes                0            50       Battle Cruisers      0.00  0.00%
                                               Battleships          0.00  0.00%
Economic Report for The Wall                          Elapsed Days: 11.94
--------------------------------------------------------------------------------
Habitability:   95.87%   Loan:         0        Citizenry:
Metal Rating:   99.80%   Team Access:  0        Housing Habitability: 1.12% 
Trade Surplus: 100.00%   Distress Ch.: 0        Standard of Living:   24533.35%
                     Total     Increase    Growth    Colony Settings:
Population          88,606          -53   -1.82%    Immigration:  999,999,999
Mercenaries          1,192           28   74.53%    Max Troops:   999,999,999
Houses               1,000            0    0.00%    Conscription: 1.00%
Metal Stock              0            0    0.00%
Industry            Employed         Capacity           Change            Growth
Hydroponics              885              886                0            0.00%
Agriculture                0
Services                   0            1,000                0            0.00%
Mining                26,582           11,493                0            0.00%
Engineering            2,379            2,379                0            0.00%
Armament                 250              250                0            0.00%
Shipyard                 508              508                0            0.00%
Housing               39,696
Bureaucrats            8,861
Unemployed       219,122,855
                   Labor       Actual     Capacity  Engineers
Industry        Assigned   Employment      Percent   Assigned
Hydroponics                    1.00%       1.00%
Agriculture       0.00%       0.00%
Services          0.00%       0.00%       1.13%     0.00%
Mining           30.00%      30.00%      12.97%    50.00%
Engineering      15.00%       2.69%       2.69%    49.00%
Armaments         0.10%       0.28%       0.28%     0.00%
Shipyard          0.10%       0.57%       0.57%     1.00%
Housing          44.80%      44.80%
Bureaucrats      10.00%      10.00%
Unemployed                247299.16%
Commodities:       On Hand         Limit       Ships:            On Hand   Labor
Food                     0   999,999,999       Guns                 9.59 50.00%
Metal Ore          215,534   999,999,999       Fighters            12.88 50.00%
Consumer Goods           0             0       Transports           0.00  0.00%
Probes                   5             5       Destroyers           0.00  0.00%
Missiles                10            50       Cruisers             0.00  0.00%
Torpedoes                0            50       Battle Cruisers      0.00  0.00%
                                               Battleships          0.00  0.00%
Economic Report for  The Eyrie                         Elapsed Days: 11.94
--------------------------------------------------------------------------------
Habitability:   94.17%   Loan:         0        Citizenry:
Metal Rating:   87.90%   Team Access:  0        Housing Habitability: 0.78% 
Trade Surplus:   0.00%   Distress Ch.: 0        Standard of Living:   24623.14%
                     Total     Increase    Growth    Colony Settings:
Population         127,111          -76   -1.82%    Immigration:  999,999,999
Mercenaries          1,744           41   72.99%    Max Troops:   999,999,999
Houses               1,000            0    0.00%    Conscription: 1.00%
Metal Stock              0            0    0.00%
Industry            Employed         Capacity           Change            Growth
Hydroponics            1,270            1,272                0            0.00%
Agriculture                0
Services                   0            1,000                0            0.00%
Mining                31,778           18,252                0            0.00%
Engineering            3,800            3,800                0            0.00%
Armament                 250              250                0            0.00%
Shipyard                 507              507                0            0.00%
Housing               63,302
Bureaucrats           12,711
Unemployed       315,545,809
                   Labor       Actual     Capacity  Engineers
Industry        Assigned   Employment      Percent   Assigned
Hydroponics                    1.00%       1.00%
Agriculture       0.00%       0.00%
Services          0.00%       0.00%       0.79%     0.00%
Mining           25.00%      25.00%      14.36%    50.00%
Engineering      15.00%       2.99%       2.99%    49.90%
Armaments         0.10%       0.20%       0.20%     0.00%
Shipyard          0.10%       0.40%       0.40%     0.10%
Housing          49.80%      49.80%
Bureaucrats      10.00%      10.00%
Unemployed                248243.35%
Commodities:       On Hand         Limit       Ships:            On Hand   Labor
Food                     0   999,999,999       Guns                10.03 50.00%
Metal Ore          137,905   999,999,999       Fighters            13.55 50.00%
Consumer Goods           0             0       Transports           0.00  0.00%
Probes                   5             5       Destroyers           0.00  0.00%
Missiles                29            50       Cruisers             0.00  0.00%
Torpedoes                0            50       Battle Cruisers      0.00  0.00%
                                               Battleships          0.00  0.00%
Economic Report for  Winterfell                        Elapsed Days: 11.94
--------------------------------------------------------------------------------
Habitability:   95.56%   Loan:         3671     Citizenry:
Metal Rating:   79.13%   Team Access:  0        Housing Habitability: 1.39% 
Trade Surplus:   0.00%   Distress Ch.: 0        Standard of Living:   40582.42%
                     Total     Increase    Growth    Colony Settings:
Population          71,383          -43   -1.82%    Immigration:  999,999,999
Mercenaries          1,582           22   44.12%    Max Troops:   999,999,999
Houses               1,000            0    0.00%    Conscription: 1.00%
Metal Stock              0            0    0.00%
Industry            Employed         Capacity           Change            Growth
Hydroponics              717              726                0            0.00%
Agriculture                0
Services                   0            1,188                0            0.00%
Mining                21,415           10,186                0            0.00%
Engineering            2,330            2,330                0            0.00%
Armament                   0              250                0            0.00%
Shipyard                   0              500                0            0.00%
Housing               32,122
Bureaucrats            7,138
Unemployed       293,736,405
                   Labor       Actual     Capacity  Engineers
Industry        Assigned   Employment      Percent   Assigned
Hydroponics                    1.00%       1.02%
Agriculture       0.00%       0.00%
Services          0.00%       0.00%       1.66%     0.00%
Mining           30.00%      30.00%      14.27%    60.00%
Engineering      15.00%       3.26%       3.26%    40.00%
Armaments         0.00%       0.00%       0.35%     0.00%
Shipyard          0.00%       0.00%       0.70%     0.00%
Housing          45.00%      45.00%
Bureaucrats      10.00%      10.00%
Unemployed                411494.60%
Commodities:       On Hand         Limit       Ships:            On Hand   Labor
Food                     0   999,999,999       Guns                 5.69 50.00%
Metal Ore           96,496   999,999,999       Fighters             7.03 50.00%
Consumer Goods           0             0       Transports           0.00  0.00%
Probes                   0             5       Destroyers           0.00  0.00%
Missiles                 0            50       Cruisers             0.00  0.00%
Torpedoes                0            50       Battle Cruisers      0.00  0.00%
                                               Battleships          0.00  0.00%
Economic Report for  The Dreadfort                     Elapsed Days: 11.94
--------------------------------------------------------------------------------
Habitability:   96.56%   Loan:         0        Citizenry:
Metal Rating:   92.28%   Team Access:  0        Housing Habitability: 1.78% 
Trade Surplus:   0.00%   Distress Ch.: 0        Standard of Living:   22394.34%
                     Total     Increase    Growth    Colony Settings:
Population          55,554          -33   -1.82%    Immigration:  999,999,999
Mercenaries          1,155           18   47.18%    Max Troops:   999,999,999
Houses               1,000            0    0.00%    Conscription: 1.00%
Metal Stock              0            0    0.00%
Industry            Employed         Capacity           Change            Growth
Hydroponics              558              563                0            0.00%
Agriculture                0
Services                   0            1,000                0            0.00%
Mining                16,666            8,518                0            0.00%
Engineering            1,912            1,912                0            0.00%
Armament                   0              250                0            0.00%
Shipyard                   0              502                0            0.00%
Housing               27,777
Bureaucrats            5,555
Unemployed       125,985,655
                   Labor       Actual     Capacity  Engineers
Industry        Assigned   Employment      Percent   Assigned
Hydroponics                    1.00%       1.01%
Agriculture       0.00%       0.00%
Services          0.00%       0.00%       1.80%     0.00%
Mining           30.00%      30.00%      15.33%    60.00%
Engineering      10.00%       3.44%       3.44%    40.00%
Armaments         0.00%       0.00%       0.45%     0.00%
Shipyard          0.00%       0.00%       0.90%     0.00%
Housing          50.00%      50.00%
Bureaucrats      10.00%      10.00%
Unemployed                226780.69%
Commodities:       On Hand         Limit       Ships:            On Hand   Labor
Food                     0   999,999,999       Guns                10.14 50.00%
Metal Ore           97,978   999,999,999       Fighters            13.71 50.00%
Consumer Goods           0             0       Transports           0.00  0.00%
Probes                   0             5       Destroyers           0.00  0.00%
Missiles                 0            50       Cruisers             0.00  0.00%
Torpedoes                0            50       Battle Cruisers      0.00  0.00%
                                               Battleships          0.00  0.00%
			
			
									
						
										
						See if you can figure out what's wrong...
- 
				Apocalypse
 - Cadet
 - Posts: 6
 - Joined: Fri Dec 10, 2010 10:52 pm
 
- 
				Apocalypse
 - Cadet
 - Posts: 6
 - Joined: Fri Dec 10, 2010 10:52 pm
 
Re: See if you can figure out what's wrong...
One by one they all lost massive numbers of houses and then stabilized right at 1000.  I recently heavily boosted my mining and eng numbers to see if that would do anything.  That being said, 266,917,432 is a lot of unemployed mouths to feed  
			
			
									
						
										
						- Cossid
 - Site Admin
 - Posts: 262
 - Joined: Mon Mar 31, 2008 10:39 am
 - Location: Eau Claire, WI, USA
 - Contact:
 
Re: See if you can figure out what's wrong...
There is certainly a bug with unemployment being impossibly high after the housing burn takes effect, but by then it was always too late anyway.
I'll research and fix the bug that causes unemployment to be unreasonably, which will in turn allow metal and houses to be productive again, but it won't help the fact that the majority of the problems have already happened.
You likely need to keep your engineering capacity a little higher in many cases.
			
			
									
						
							I'll research and fix the bug that causes unemployment to be unreasonably, which will in turn allow metal and houses to be productive again, but it won't help the fact that the majority of the problems have already happened.
You likely need to keep your engineering capacity a little higher in many cases.
--Cossid AKA Caleb
			
						- 
				Apocalypse
 - Cadet
 - Posts: 6
 - Joined: Fri Dec 10, 2010 10:52 pm
 
Re: See if you can figure out what's wrong...
Do they really burn 60,000 houses in one go?  It was like everything got burned except 1000 on each of the planets.
			
			
									
						
										
						- Cossid
 - Site Admin
 - Posts: 262
 - Joined: Mon Mar 31, 2008 10:39 am
 - Location: Eau Claire, WI, USA
 - Contact:
 
Re: See if you can figure out what's wrong...
Yes, burning isn't properly implemented yet, so right now they are completely excessive, and the 1000 is just an arbitrary low number I put in to make sure that a planet can still recover to some degree (0 would cause major errors because it would lead to division by 0).
Eventually I'll make burning/riots more balanced (reflecting the percentage of citizens rioting).
			
			
									
						
							Eventually I'll make burning/riots more balanced (reflecting the percentage of citizens rioting).
--Cossid AKA Caleb
			
						
