PM Module: Food
Posted: Sun Jul 05, 2009 10:52 am
So in implementing and testing hydroponics, I can clearly see that the guessed values from Monty for food are off by a multiplied efficient.
Of course, there is very little documentation on values produced, and Monty based it of the recollection of needing about 3.5% population in Ag for food gain. This does seem vaguely accurate, however, I seem to recall 3.3-3.4 being acceptable in most cases, and MW3 had an 'auto' mode, in which case it usually ended up at 3.3. Does anybody specifically remember how much you needed without troops aboard, and how stressful were troops? I think troops currently eat far too much in my current model.
But the main question here, is on a newly established planet, if you set Ag to 0, how long did it take to deplete the default stock of 1000 food? The current model takes about 8 hours which seems a bit long. Pitchonomics has it labeled as "2 - 3 hours"
I've tested by tripling production and requirement, and that puts me at about 2.5 hours. Does anybody have any recollections that may back any of this up?
Of course, there is very little documentation on values produced, and Monty based it of the recollection of needing about 3.5% population in Ag for food gain. This does seem vaguely accurate, however, I seem to recall 3.3-3.4 being acceptable in most cases, and MW3 had an 'auto' mode, in which case it usually ended up at 3.3. Does anybody specifically remember how much you needed without troops aboard, and how stressful were troops? I think troops currently eat far too much in my current model.
But the main question here, is on a newly established planet, if you set Ag to 0, how long did it take to deplete the default stock of 1000 food? The current model takes about 8 hours which seems a bit long. Pitchonomics has it labeled as "2 - 3 hours"
I've tested by tripling production and requirement, and that puts me at about 2.5 hours. Does anybody have any recollections that may back any of this up?